A variety of Paw Patrol games where I performed a variety of tasks including character and effect animation, background layouts and composites, as well as UI design and animation.
3D elements were posed or laid out and then outsourced. For cutscenes, elements were further modified for puppeted 2D animation reducing file sizes over fully rendered video.
Simulated game scene
Simulated game scene
Water effects
Game introduction cutscene
Mid-game cutscene